

All this is made more unique by the need to control and sustain your own character and their family, ensuring you've always got an heir to continue with. Upon completion of KoE: Settlements we expect to have a fully playable, enjoyable, extremely deep colony sim with mechanics and features unlike anything seen in other such games.


Hunting & gathering, including harvesting different things from different flora and fauna.Balancing the economy, including resource processing, crafting, and individual professions.Constructing buildings & structures, including architecture and blueprints.Managing Citizens, including meeting their needs and dealing with their sentiments of each other and of you made particularly complex due to tribal and religious differences.At a high-level, KoE: Settlements focuses on the following: In this release, there won't be any interaction with neighboring settlements or the county your settlement resides in, but there will still be plenty of things to do.

As mentioned in Episode 3, the experience is about managing a settlement as it grows from a small hamlet with just three parcels of land and less than a dozen citizens, to a thriving, capital sized settlement. The first release (KoE: Settlements) is planned for release late this year and focuses only on the colony or settlement sim mechanics. Going forward, I'll refer to the four releases as KoE: Settlements, KoE: Domains, KoE: Online, and KoE: Legacies for easier distinction. With all that said, Kingdoms of Elyria is being divided up into four releases (an initial release with three cumulative updates), each focusing on a growing scope of gameplay.
Chronicles of elyria alpha release date code#
While the client for Kingdoms is different, the server-side code which drives the gameplay is the same used for both games.
Chronicles of elyria alpha release date for free#
As Kingdoms of Elyria has, almost from the beginning, been a critical part of the CoE development roadmap and a backer reward, it will be provided for free to all backers with an Elyrian Pledge Package or higher.This not only provides a gameplay experience for those that may only be interested in the colony sim and grand strategy mechanics, growing the Elyria community, but also provides us a way to fund further development of CoE without having to rely on further rewards-based crowdfunding The set of mechanics of CoE are sufficiently vast enough that we decided to take the work we're doing to develop those mechanics for CoE and provide it to the world as a standalone product.Kingdoms of Elyria, while a separate product from Chronicles of Elyria, with a different user experience and user interfaces, is the implementation of the domain, settlement, and land management mechanics of Chronicles of Elyria, against a different client.In the interest of being as clear as possible, here's a few things to note, some of which were stated in the video: As stated in Episode 2 of Inside Chronicles of Elyria, we've re-prioritized development of the domain, settlement, and land management features of CoE above the adventuring mechanics (which we will return to upon completion of KoE). Before reading further, be sure to check out Episode 3 of Inside Chronicles of Elyria for context on this update.Īhead of detailing our plans for Kingdoms of Elyria it's important to stress that Kingdoms and CoE share a singular development roadmap, and development on the former directly “moves the needle” on the latter.
